Unfortunately, extra curricular activities for students are increasingly relegated to the backseat nowadays, due to highly sedentary lifestyles. The phenomenon is dangerous since a sedentary lifestyle can have a severe and adverse impact on physical and mental health.
If you wish to develop an active lifestyle and learn several essential skills, I recommend you to try out some good co curricular activities. You may find it difficult to choose an extracurricular activity to match your interests and age.
Though not technically considered a requirement, many colleges include community service as an unofficial requirement for acceptance. However, some colleges prefer work experience over community service, and some require that their students also continue community service for some specific number of hours to graduate. Some schools also offer unique “community service” courses, awarding credit to students who complete a certain number of community service hours.
Some academic honor societies, along with some fraternities and sororities in North America, require community service to join and others require each member to continue doing community service. Many student organizations exist for the purpose of community service, the largest of which is Alpha Phi Omega. Community service projects are also done by sororities and fraternities.
Work experience is the short term placement of secondary school students, generally from Years 9 and 10, with employers to provide insights into the industry and the workplace in which they are located. It provides students with the valuable opportunity to:
develop employability skills
explore possible career options
understand employer expectations
increase their self-understanding, maturity, independence and self-confidence.
Students are placed with employers primarily to observe and learn – not to undertake activities which require extensive training or expertise.
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Recent advances in dynamic spectrum sharing have led to renewed focus on the structure of regulatory games between a primary user and a secondary user of a spectrum band. The primary user has to decide to what extent it invokes the services of the regulator, and the secondary user has to decide how to operate in the spectrum band. This paper builds on a mathematical model for light-handed regulation using “spectrum jails” to show that the order of play and amount of commitment matters. A primary that can commit to its strategy before the game is able to increase its equilibrium payoff, even when the secondary best responds to the committed strategy. We compare the ensuing Stackelberg game with the simultaneous primary-secondary game. We also introduce a new concept of partial commitment by which the primary can only commit to a range of strategies using a finite number of bits. We show explicitly that the more the primary commits to, the more it benefits, and that Stackelberg commitment can be understood as a limit of infinite “commitment bits”.